UI/UX Designing of an Indonesian Language Writing Educational Game for Elementary School Students Using a Human-Centred Design Method

Authors

  • Luthfi Syukriansyah Fitra Universitas Islam Indonesia
  • Chanifah Indah Ratnasari Universitas Islam Indonesia
(*) Corresponding Author

DOI:

https://doi.org/10.34288/jri.v5i3.229

Keywords:

EYD, KBBI, Human Centered Design, User Interface

Abstract

Based on previous research conducted on elementary school students, it was found that there are still many errors in the use of EYD or KBBI rules, such as errors in the use of capital letters and the use of words. The lack of learning media outside of school triggers students' lack of understanding. Using technology-based learning media in games is exciting and can help improve students' understanding outside school. Using educational games as out-of-school learning media has several advantages, namely ease of access and higher student interest in playing. In developing games, an attractive appearance is needed and is the need of elementary school students. This is adequate and can increase students' interest in using the game as an out-of-school learning media. Therefore, an appropriate design method is needed to design the appearance to be attractive and by the needs of students, one of which is Human-Centered Design (HCD). This method involves users directly during the design process. By applying the HCD method, this research aims to design the interface of the "CerdasEYD" educational game that suits the needs and answers the problems that students have. Testing is carried out using the System Usability Scale to measure the success of the interface that has been designed. Through this test, the results obtained in the form of an average score of 95 indicate that the design has met the needs and answered the problems that students' problems.

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Published

2023-06-23

How to Cite

Fitra, L. S., & Ratnasari, C. I. (2023). UI/UX Designing of an Indonesian Language Writing Educational Game for Elementary School Students Using a Human-Centred Design Method. Jurnal Riset Informatika, 5(3), 355–364. https://doi.org/10.34288/jri.v5i3.229

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