AN EDUCATIONAL GAME APPLICATION TO ASSIST THE COMMUNITY IN REMEMBERING ROAD DIRECTIONS AND PLACES IN PALEMBANG

Authors

  • Nadya Angelia Universitas Sriwijaya
  • Miftahul Jannah Universitas Sriwijaya
  • Albert Amadeus Valentino Universitas Sriwijaya
  • Michelle Liu Universitas Sriwijaya
  • Ali Ibrahim Universitas Sriwijaya
(*) Corresponding Author

DOI:

https://doi.org/10.34288/jri.v4i1.138

Keywords:

Visuospatial processing, Educational game, app, WorldVenture

Abstract

Visuospatial processing is one of the important aspects of everyday life, whether it is to travel or to recognize the location of objects around. Visuospatial processing can be improved in various way, one of which is by using repetition. WorldVenture app was created to help its users improve their visuospatial capability by remembering landmarks in the city where they live. WorldVenture was created using flutter framework with five steps, namely literature study, data and information collection, application designing, testing, and evaluation. This app will have three main features: Flashcard, Quiz, and Notes. WorldVenture testing result, using questionnaires, showed 64,5% people out of 30 respondents rated WorldVenture excellent for improving visuospatial capabilities and as many as 35.5% of respondents rated it good.

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Published

2021-12-14

How to Cite

Angelia, N., Jannah, M., Valentino, A. A., Liu, M., & Ibrahim, A. (2021). AN EDUCATIONAL GAME APPLICATION TO ASSIST THE COMMUNITY IN REMEMBERING ROAD DIRECTIONS AND PLACES IN PALEMBANG. Jurnal Riset Informatika, 4(1), 59–64. https://doi.org/10.34288/jri.v4i1.138