APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK

Authors

  • Suhendra Suhendra Politeknik Negeri Media Kreatif
  • Siti Aisyah Politeknik Negeri Media Kreatif
  • , Fathan Mubina Dewadi Universitas Buana Perjuangan Karawang
(*) Corresponding Author

DOI:

https://doi.org/10.34288/jri.v4i1.136

Keywords:

Augmented Reality,, Folklore, Si Kancil

Abstract

There are relatively many Indonesian fairy tales that are spread in the community, have characters with good and evil temperaments. Usually take folk tales about teaching goodness, behaving smartly, and being able to distinguish between good and bad. Also teaches children not to be arrogant, insulting other people. The learning process is usually in the delivery of material using only pictures, dolls, or videos that are commonly seen by children. Conventional media used for learning reduce children's enthusiasm. On this occasion, to answer the problem of media that is less attractive to children by using Augmented Reality (AR) because it can help visualize abstract concepts so that it can be used for understanding the image object and the structure of an object model. results of making applications using Augmented Reality, assessed from the aspects of cognitive, affective, psychomotor, technological, and the benefits of getting good interpretation results.

Downloads

Download data is not yet available.

References

Aldalalah, O., Waleed Mohamed Ababneh, Z., Khaled Bawaneh, A., & Mohammad Mahmoud Alzubi, W. (2019). Effect of Augmented Reality and Simulation on the Achievement of Mathematics and Visual Thinking Among Students. International Journal of Emerging Technologies in Learning (IJET), 14(18), 164–185. https://doi.org/10.3991/IJET.V14I18.10748

Aqel, M. S., & Abed Azzam, S. S. (2018). Effectiveness of Employing the Augmented Reality Technology in the Development of the Achievement of Seventh Grade Students in Chemistry in the Gaza Strip. International Journal of Learning Management Systems, 6(1), 27–42. https://doi.org/10.18576/IJLMS/060103

Azuma, R. T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/PRES.1997.6.4.355

Bernard, M., & Alam, S. K. (2020). Improving English for early childhood through mathematical learning media VBA-assisted excel game. Journal of Physics: Conference Series, 1657(1), 012045. https://doi.org/10.1088/1742-6596/1657/1/012045

Hidayat, T. (2014). Penerapan Teknologi Augmented Reality Sebagai Model Media Edukasi Kesehatan Gigi Bagi Anak. Creative Information Technology Journal, 2(1), 77–92. https://doi.org/10.24076/CITEC.2014V2I1.39

Novan, R., & Risya, A. (2016). Perancangan Buku Cerita Sejarah Ciung Wanara Berbasis Augmented Reality Untuk Anak Sekolah Dasar. Demandia : Jurnal Desain Komunikasi Visual, Manajemen Desain, Dan Periklanan, 1(2), 97–115. https://doi.org/10.25124/DEMANDIA.V1I02.275

Putra, E. P. (2013). Pemodelan Buku Dongeng Digital Menggunakan Augmented Reality. Universitas Kristen Duta Wacana.

Safrodin, M., Zikky, M., Ghozi, S., & Wicaksono, M. E. (2020). The 3D virtual drawing mobile application based on augmented reality using AR-Framework. Journal of Physics: Conference Series, 1450(1), 012078. https://doi.org/10.1088/1742-6596/1450/1/012078

Saurina, N. (2016). Pengembangan Media Pembelajaran Untuk Anak Usia Dini Menggunakan Augmented Reality. Jurnal IPTEK, 20(1), 95–108. https://doi.org/10.31284/J.IPTEK.2016.V20I1.27

Suciliyana, Y., Ode Abdul Rahman, L., Komunitas, K., Ilmu Keperawatan Universitas Indonesia, F., Dasar Keperawatan dan Keperawatan Dasar, D., & Ilmu Keperawatan, F. (2020). Augmented Reality Sebagai Media Pendidikan Kesehatan Untuk Anak Usia Sekolah. Jurnal Surya Muda, 2(1), 39–53. https://doi.org/10.38102/JSM.V2I1.51

Downloads

Published

2021-12-14

How to Cite

Suhendra, S., Aisyah, S., & Dewadi, , F. M. (2021). APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN’S STORYBOOK. Jurnal Riset Informatika, 4(1), 45–50. https://doi.org/10.34288/jri.v4i1.136