SILVI ANTI, R.; RUHYANA*, N.; SEIMAHURA, S.; AGUNG RIYADI, A. IMPLEMENTATION OF A GAME RECOMMENDATION SYSTEM USING THE K-MEANS CLUSTERING AND CONTENT-BASED FILTERING METHODS. Jurnal Riset Informatika, [S. l.], v. 8, n. 1, p. 158–170, 2025. DOI: 10.34288/jri.v8i1.444. Disponível em: https://ejournal.kresnamediapublisher.com/index.php/jri/article/view/444. Acesso em: 29 dec. 2025.